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Equipment
used for Poker
One standard deck of 52 cards
One or two jokers as "wild" cards if desired
Betting chips or cash
Players
Two to eight or more. Certain forms of poker can be played by
up to 14 people. No teams are allowed; a player may play only
for himself
Click
here for Basic Poker terms
The usage of some poker terms is not standard. In the following
text a "hand" means the cards, or the particular combination
of cards held by the player.
A single game, from one shuffle to then next, is here called a
"play" (rather than a "hand")
Objective
Each Poker player tries to maximise
his winnings. On each play all bets are put into a common pool
(the "pot"). One player wins the pool on a play if:
They hold a higher ranking hand than anyone still betting at the
end (the "showdown"); or
All other players drop out of the betting before the showdown
in the belief that they cannot win
Rank of cards
Cards rank in the normal order. Ace usually ranks high, except
in the 5,4,3,2 ace sequence; in a "high-low" game it
may rank either high or low. Sometimes low ranking cards (2s,
3s and even 4s and 5s) are removed from the deck to speed up the
game. The suits are not ranked.
Click
here for Poker Hands Rankings
Poker Hands
of the same rank
When poker hands are of the same rank, the winning hand is decided
by the rank of the cards involved. The following rules apply where
no wild cards are used
Straight flush: the highest ranking card in the sequence decides
the best hand. Thus a royal flush is the highest when there are
no wild cards. Note that the Ace in a 5, 4, 3, 2, ace sequence
ranks low, so this hand would be beaten by a 6, 5, 4, 3, 2. The
same rule applies to straights
Four of a kind: the hand with the highest ranking matched card
wins.
Full house: the hand with the highest ranking "three of a
kind" wins
Flush: the hand with the highest ranking card wins. If the highest
cards are the same denomination, the next highest are compared.
This continues down to the lowest, until a difference is found.
Straight: as for a straight flush
Three of a kind: as for a four of a kind
Two pairs; the hand with the highest raking pair wins. If the
higher pairs in the two hands are the same, the lower pairs are
compared. If both pairs in the two hands are the same, the hand
with the highest unmatched card wins.
One pair: the hand with the highest ranking pair wins. If the
pairs in the two hands are the same, the highest unmatched cards
are compared. If these are the same, the next highest are compared.
If these are the same, the next highest are compared. This continues
down to the lowest, until a difference is found
High card: as for flush
Hands tie
Hands tie if they contain exactly the same denominations; the
suits are irrelevant. Hands that tie as highest in the showdown
divide the pool between them. If the pool is not exactly divisible,
the amount left over goes to the player who was "called"
(i.e. the player who made the highest bet)
Poker Wild
cards
Sometimes at the beginning of a Poker game the players decide
to designate certain cards "wild". A wild card is one
that may represent any denomination. Any card or any group of
cards may be designated, but the following are popular choices:
The joker (or two jokers);
The "deuce" or 2 of spades if the jokers are not available
;
All the deuces
All the deuces and "treys" (the 3s)
Red 10s
In some forms of the game, a card that occupies a particular position
in the game may count as wild, for example each players "hole"
(concealed) card in some stud poker games. Two alternative rules
govern the use of a wild card. The holder may either:
use it to represent any card (denomination and suit) he does not
hold ; or
use it to represent any card, even if he holds that card.
In either case, a wild card ranks the same as the card it represents.
If a joker is used as a wild card, it may be used either like
any other wild card or, alternatively as a "bug". The
bug may be used to represent only an ace or any card the player
needs to complete a straight or a flush. Again, the use of the
joker as the bug may or may not be limited to cards not held by
the players.
Poker Hands
with wild cards
Poker Wild cards rank exactly
the same as the cards they stand for, so when comparing hands
of the same rank, ties are possible between same denomination
fours, full houses and threes. With fours and threes, the rank
of the other cards in the hands decides the winner where possible.
If hands with wild cards are identical rank, the hand with no
or fewer wild cards, wins. If there are the same number of wild
cards, the hands tie. Where wild cards are used for any card (even
one held by the player) two new hands are possible.
Five of a kind: five cards of the same denomination. This ranks
as highest hand, above a straight flush.
Double ace high flush: a flush including two aces. This ranks
above flush and below full house.
Sometimes a wild card my be used only to make a five of a kind-
but not to make double ace high flush. This must be decided before
start of play.
Prohibitions
A Poker player may not attempt
to make a private arrangement with any other player (e.g. divide
the pool without a showdown) ;
waive his turn as a dealer, unless physically unable to deal;
look at the discards (either before or after the showdown), at
undealt cards, at another players hand, or at a hole card ( in
stud poker);
take chips or money from the pool during play, except as correct
change for a verbally stated bet;
leave the table taking his cards with him (he should ask another
player, preferably a non-active one, to play his hand for him
- if he fails to do so and misses his turn, his hand is dead)
Bluffing
Bluffing is allowed (i.e. trying to mislead other players by statement,
actions or manner). Bluffing may include making announcements
out of turn about one's hand or plan of playing so as to make
one's hand seem weaker than it is. Sarcasm, heckling and derision
are allowed - help is not!
Betting intervals
In a single play there will be at least one betting interval,
and normally two or more. These always follow receipt of cards
by player but the precise number and when they occur depend on
the form of poker being played.
In each betting interval, a certain player will have the right
to bet or not to bet first. (How he is chosen depends on the form
of the game).
Thereafter players bet or do not bet in a clockwise rotation.
Principles
of betting
All bets on a play are placed together near the centre of the
table to form a pool. One player bets first ("opens the betting").
Thereafter, each player in turn must either "drop out",
"stay in" or "raise".In his turn, a player
announces what he is doing prior to placing any chips in the pool.
For a first bet or a raise, he also announces the amount of the
bet or the raise. A bet is not considered made until the bettor
has removed his hand from the chips bet: until then it can be
withdrawn.
Drop out (or "fold"): the poker
player discards his hand and gives up his chance of winning
the pool on this play. A player may drop out at any time, even
if he has previously bet on this play or in this interval; but
any chips he has already bet remain in the pool and go to the
pool winner. A player who has dropped out is no longer "active"
and may not take further action in this play.
Stay in (or "call" or "see"); the player puts
in just enough chips to make the total bet he has bet so far in
this play exactly equal to the total bet by the payer with the
highest total bet.
Raise up (or "up" or "go better"): the player
puts in enough chips to stay in, plus an additional number. The
additional amount is that by which he "raises the last bet".
Every other player in the game must either then stay in(by bringing
his total bet up to the raises amount), drop out, or raise again
("reraise")
Checking
Checking is allowed in many games of poker. A player who checks
at the beginning of a betting interval stays in the game for the
moment without making a bet. If all payers check, the betting
interval ends. But if one player bets, the interval continues
as usual: all other players (including those who have checked)
must now stay in, drop out or raise. To stay in, a player who
has checked must equal the highest bet made so far. If all players
check on the first betting interval, the play is void and ends.
The next player in turn deals the round
End of the
betting interval
The betting interval ends when either:
all players have checked;
only one player is still active (and therefore wins), all the
others having dropped out; or
the bets of active players are equalised. This happens when all
players still active have put equal amounts in the pool and the
turn has come around again to the last person to raise (or, if
no one raised, to the person who opened the betting): he may not
then raise again. AS long as the bets are unequal any player may
raise, but as soon as the bets are equal, no one may raise.
Passing
Passing may mean either:
To drop out; or
to check (where checking is allowed)
In games where checking is allowed, a player who says "pass"
is assumed to be checking, if checking is available to him. (A
player shows that he is dropping out by discarding his hand).
Games in which no checking is allowed are referred to as "pass
and out" (or "pass out" or "bet and drop").
Sandbagging
Sandbagging is poker slang for either:
checking to disguise a good hand - this is sometimes considered
unethical, but is better accepted as a regular part of bluffing;
or
constant raising or re-raising by two players, forcing a third
along with them if he wishes to stay in the play.
Raising to force out other players is an essential part of poker,
but beyond a certain point it can spoil the game's character.
Two optional rulings can keep it in check: limiting raises, and
freezing raises.
A limit on
raises
A limit on raises is often agreed beforehand. Possible limits
are
three (or sometimes two) by one player in one betting interval
a total of three by all players in one betting interval.
Freezing the raise
Freezing the raise is becoming accepted procedure. If there have
been two or more raises (whether by one or several players), in
a single betting interval, any player who has not raised in that
betting interval may "freeze the raise". In addition
to betting sufficient to stay in, he bets a previously agreed
amount, usually two to five times the normal maximum bet. Other
active players must then drop out or stay in by equalling his
bet. This action only freezes the raise for this betting interval.
Side bets
Side bets are sometimes made between poker
players. For example, in a "high card bet" in stud poker,
players bet on who will have the highest first upcard.
Betting prohibitions
A player may not:
bet for another player
borrow money or chips from another payer during a play;
take back a bet after it has been placed in the pool and the bettors
hand has been removed. An inadequate bet must be added to, otherwise
it is lost and the payers cards are dead.
Betting limits
The system to be used must be decided upon before play. The betting
limits are also the raise limits. Note that a player forced to
bet, for example, the maximum amount to stay in, may still in
that turn raise by the maximum (an by any lesser amount).
Specified
limits
Fixed minimum and maximum amounts are specified before poker
play starts. Sometimes it is agreed that either
any amount between the limits is acceptable as a bet or raise;
only specified amounts between the limits are acceptable as a
bet or raise ; or
no amount between the limits is acceptable as a bet or raise.
Specified limits, varying
The minimum and maximum limits change during play ; for example
limits for the final betting are always twice the earlier limits.
Last bet
limit
The opening bet is agreed by agreed limits. Thereafter, the maximum
bet or raise is the amount put in the pool by the previous bettor's
actions. Players must decide that either:
each betting interval recommences at the original limits or ;
continuous growth is allowed over a single play.
Pot limit
The opening bet is governed by agreed limits. Thereafter, the
maximum bet or raise is the total amount in the pool at that time.
To calculate this, a player wishing to raise may include in the
pool total the sum needed for him to stay in. Agreement on an
absolute maximum is still necessary.
Table stakes
Before the session, each player puts any amount of money he wishes
onto the table, or buys chips to that amount. ( A minimum is agreed
beforehand, and sometimes a maximum too.) Any amount a player
wins is added to his table amount. He may also from his own pocket,
increase the table amount - but not during a play, and only by
at least the agreed minimum. During a play a player may not:
Borrow from or owe money to the pool;
decrease his table amount or withdraw chips from it
sell chips back to the banker until he withdraws from the game.
The maximum betting limit for a player is his table amount at
the time (the minimum is the amount agreed beforehand). If a players
table amount is used up in a play, he has the right to remain
in for the main pool showdown. Any amounts bet by other players,
above the amount he has bet, are put into a side pool.
No limit
A player can bet or raise any amount. He may borrow during a play,
if he can, but he may not put IOUs in the pool. To stay in, he
must equal the highest bet. IN the old no limit games a player
had 24 hours to raise the money for a bet. No limit games have
no virtually disappeared.
Freeze out
This can be played with any limits system except table stakes.
Before the session, each player puts an equal number of chips
on the table in front of him. Winnings are added to this amount,
but no players may add new chips, lend chips or remove chips from
the game. As soon as a player has lost all his chips, he drops
out. The session continues until one player has won all the chips.
Jackpot
This ruling can be played with any limits system. It applies if
all other players drop out in a play, after one player has opened
the betting. In the next play and before the deal the other must
each "ante"(put) into the pool an amount equal to the
single bet made in the previous play. The new maximum limit (for
this play only) is the total amount now in the pool before play
starts (providing that this is higher than the normal maximum).
The minimum is as usual.
Whangdoodle
This ruling can be played with any limits system. After the appearance
of any very good hand (e.g. full house or better), the usual or
opening limits are doubled for the next play. Sometimes the special
limits hold for the next round of play i.e. one deal by each player.
Poker
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