Craps
The game
of Craps is an exciting game of chance,
popular since the times of the Romans. The
objective of Craps is to predict the outcome
of a roll of the dice. There are many types
of bets available in Craps (both regular
and "supplementary" ones after
the first roll), all of which are summarized
in the following two sections below.
TYPE OF BETS

The Craps table from Littlewoods
Casino
How tp play
online craps
Pass Line Bets
Also called the "Front Line",
this is the most popular bet at the
Craps Table. A wager on the Pass Line
wins if the first roll of the dice (the
Come Out Roll - when no point has been
established) is a 7 or 11 (known as
"naturals") and loses if a 2,
3 or 12 is rolled first. If a 4, 5, 6,
8, 9 or 10 is rolled, that number
becomes the Point. Once the Point has
been established, to win the bet the
player (or shooter) must repeat the
Point before a 7 is rolled. If the
Shooter rolls a 7 before the Point is
repeated, the Pass Line bet loses. A
winning bet is paid even money. Once the
point has been established, this bet may
not be removed or altered.
Don't Pass Bets
Also called the "Back Line",
this bet is the opposite of the Pass
Line bet and can only be bet on a come
out roll with no point established. This
bet wins if the shooter rolls a 2 or 3
on the Come Out roll and loses
immediately if a 7 or 11 is rolled on
the Come Out. If a 12 is rolled, it's a
tie and play continues. Once the point
has been established, this bet wins if
the shooter rolls a 7 before the point
is repeated.
Come Bets
This bet is an extension of the pass
line bet and may be wagered after the
point has been established on the Come
Out roll. The rules for this bet are the
same as the Pass Line bet. The Come bet
wins if a 7 or 11 is rolled and loses if
a 2, 3, or 12 is rolled. Any other
number becomes your come point and must
be repeated before a 7 rolls in order to
win even money. If the shooter rolls a
4, 5, 6, 8, 9, or 10 after a Come Bet
has been placed, the dealer will move
the Come Bet from the Come area to the
corresponding box for that particular
number. Just as with the Pass Line bet,
this wager may not be reduced or removed
until play is completed. A winning wager
is paid even money.
Don't Come Bets
This bet is the opposite of the Come
Bet. It may be wagered any time after
the point has been established on the
Come Out Roll. A first roll of 7 or 11
loses, 2 or 3 wins, and 12 is a
standoff. If a 4, 5, 6, 8, 9 or 10 is
rolled after a Don't Come Bet has been
placed, the dealer will move the wager
from the Don't Come area to the
corresponding box for that particular
number. You win even money if 7 is
rolled before the point is repeated.
Place Bet to
Win
This is an additional bet that can be
made once a point has been established.
A Win wager can be made on the numbers
4, 5, 6, 8, 9, or 10. The wager wins if
the place number is rolled before a 7;
otherwise it loses. Pays 9 to 5 on 4 and
10, 7 to 5 on 5 and 9, and 7 to 6 on 6
and 8.
Place Bet to
Lose
This is an additional bet that can be
made at any time and is opposite of to
Place Bet to Win. The wager wins if 7 is
rolled before the place number;
otherwise it loses. This pays 5 to 11 on
4 and 10, 5 to 8 on 5 and 9, and 4 to 5
on 6 and 8.
Hardway Bets
Whenever a shooter rolls doubles and the
outcome is a 4, 6, 8 or 10, the shooter
is said to have hit the number the
"hard way," that is, by
rolling doubles. If any of these same
numbers are rolled and the outcome is
not doubles, the shooter is said to have
hit the number the "easy way".
Example: The shooter rolls a pair of 4's
and has a Hard 8, or 8 The Hardway.
Another example: The shooter rolls a 6
and 2. This is an Easy 8, or 8 The Easy
Way. A Hard 10 would be a pair of 5's,
while 10 the "easy way" would
be a 6 and 4. Possible Hardway bets are
4, 6, 8 or 10. A Hardway bet wins when
the shooter rolls a number the Hardway.
A Hardway Bet loses if the shooter rolls
a number the Easy Way or if the shooter
rolls a 7. Hardway 4 and 10 pay 7 to 1.
Hardway 6 and 8 pay 9 to 1.
One Roll Bets
These are wagers on the outcome of a
single roll of the dice. The payouts are
based on the number the player chooses.
The player immediately loses or wins
depending on the next roll of the dice.
Field
This is a wager that the next roll will
be a 2, 3, 4, 9, 10, 11 or 12. The 2 and
the 12 pay double.
Any Craps
This is a wager that the next roll will
be a 2, 3 or 12. Pays 7 to 1.
Any Seven
This is a wager that the next roll will
be a 7. Pays 4 to 1.
Horn
This is a four-way bet that requires
four chips. This is a wager that the
next roll will be a 2, 3, 11 or 12. Pays
30 to 1 for the 2 or 12 and pays 15 to 1
for the 3 and 11.
Supplementary
Bets (true of free odds bets)
Supplementary
Bet after Don't Pass Bet.
If a player makes a Don't Pass Bet and a
total of 4, 5, 6, 8, 9 or 10 is thrown
on the come out roll, the player has the
right to make a Supplementary wager in
support of the Don't Pass Bet in an
amount not more then double the amount
of the original Don't Pass Bet. If the
Don't Pass Bet wins, the original Don't
Pass Bet will be paid at 1 to 1 and the
supplemental wager will be paid at odds
of 1 to 2 if the come out point was 4 or
10, 2 to 3 if the come out point was 5
or 9, and 5 to 6 if the come out point
was 6 or 8.
Supplementary
Bet after Pass Line Bet.
If a player makes a Pass Line Bet and a
total of 4, 5, 6, 8, 9 or 10 is thrown
on the come out roll, the player has the
right to make a Supplementary wager in
support of the Pass Line Bet in an
amount not more then double the amount
of the original Pass Line Bet. If the
Pass Bet wins, the original Pass Bet
will be paid at 1 to 1. The supplemental
wager will be paid at odds of 2 to 1 if
the come out point was 4 or 10, 3 to 2
if the come out point was 5or 9, and 6
to 5 if the come out point was 6 or 8.
Supplementary
Bet after a Come Bet.
If a player makes a Come Bet and a total
of 4, 5, 6, 8, 9 or 10 is thrown on the
roll immediately following the placing
of such a bet, the player has the right
to make a Supplementary wager in support
of the Come Bet in an amount not more
then double the amount of the original
Come Bet. If the Come Bet wins, the
original Come Bet will be paid at 1 to 1
and the supplemental wager will be paid
at odds of 2 to 1 if the come out point
was 4 or 10, 3 to 2 if the come out
point was 5 or 9, and 6 to 5 if the come
out point was 6 or 8.
Supplementary
Bet after a Don't Come Bet.
If a player makes a Don't Come Bet and a
total of 4, 5, 6, 8, 9 or 10 is thrown
on the roll immediately following the
placing of such a bet, the player has
the right to make a Supplementary wager
in support of the Don't Come Bet in an
amount not more then double the amount
of the original Don't Come Bet. If the
Don't Come Bet wins, the original Don't
Come Bet will be paid at 1 to 1 and the
supplemental wager will be paid at odds
of 1 to 2 if the come out point was 4 or
10, 2 to 3 if the come out point was 5
or 9, and 5 to 6 if the come out point
was 6 or 8.